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P

Passage - Class in rea.components
A way to a place.
Passage(Visual, String, Place) - Constructor for class rea.components.Passage
Create a passage to a place.
path - Variable in class rea.components.Character
The path of visited places.
PICK - Enum constant in enum class rea.gaming.Action
Pick an item from the scene and save it in the inventory.
Place - Class in rea.components
A place in the game.
Place(Visual, String, Position) - Constructor for class rea.components.Place
Create a place.
Player - Class in rea.gaming
A player in a game instance.
Player(Character) - Constructor for class rea.gaming.Player
Create a player with a character.
playerReady(Player) - Method in class rea.gaming.GameInstance
The player indicates to be ready to start the game.
players - Variable in class rea.gaming.GameEventSource
The set of players in this game.
PLAYING - Enum constant in enum class rea.gaming.GameStage
The game is being played.
Position - Class in rea.components
A position in the game map.
Position(int, int) - Constructor for class rea.components.Position
Create a position with the given coordinates.
Positionable - Class in rea.components
A positionable object in the game.
Positionable(Visual, String) - Constructor for class rea.components.Positionable
Create a positionable object.
positionables - Variable in class rea.components.Place
The positionable components in this place.
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