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C

canDelete() - Method in class rea.gaming.GameInstance
Check if the game can be deleted, i.e.
canStart() - Method in class rea.gaming.GameInstance
Check if the game can start, i.e.
CartoonAvatar - Enum Class in rea.gameplay.games
Enumeration of cartoon avatars for the game examples.
changes - Variable in class rea.components.GameMap
Changes that may be performed on positionable objects in the game.
Character - Class in rea.components
A character in the game.
Character(String, Avatar) - Constructor for class rea.components.Character
Create a character.
CHARACTER_X - Static variable in class rea.gameplay.games.TreasureHunt
The initial position of the character's x coordinate
CHARACTER_Y - Static variable in class rea.gameplay.games.TreasureHunt
The initial position of the character's y coordinate
CHICK - Enum constant in enum class rea.gameplay.games.CartoonAvatar
a cartoon chick avatar.
collectGameplayInPackage(String) - Method in class rea.gameplay.GameplayFactory
Collect all gameplay in a package.
Component - Class in rea.components
Abstract class common to all classes implementing the game map structure.
Component(Visual, String) - Constructor for class rea.components.Component
Create a component.
CREATED - Enum constant in enum class rea.gaming.GameStage
The game has been created and waits to start.
createGameInstance(String) - Method in class rea.Manager
Create a game instance with the given name.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form