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S

sceneUpdate - Variable in class rea.gaming.GameEventSource
The listeners registered to receive scene update events.
SceneUpdateEvent - Class in rea.events
An event that updates the scene, i.e.
SceneUpdateEvent(Visual, List<Positionable>) - Constructor for class rea.events.SceneUpdateEvent
Create a scene update event with a background and a set of positionables
setGameplayFactory(AbstractGameplayFactory) - Method in class rea.Manager
Set the gameplay factory.
setKeepAfterEnd(long) - Static method in class rea.Manager
Set the time in milliseconds to keep a game instance after it has ended.
setPickable(boolean) - Method in class rea.components.Item
Set whether the item can be picked up.
setReusable(boolean) - Method in class rea.components.Item
Set whether the item can be reused.
setStartPlace(Place) - Method in class rea.components.GameMap
Set the start place of the game map.
SimpleVisitor - Class in rea.gameplay.games
A simples visitor that counts elements of each kind in the game map, namely: Place Item Passage Character
SimpleVisitor() - Constructor for class rea.gameplay.games.SimpleVisitor
Create an instance of this class.
startPlace - Variable in class rea.components.GameMap
The start place of the game map.
startPlayingGame() - Method in class rea.gaming.GameInstance
Start the game, if it is not currently playing.
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