Index
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S
- sceneUpdate - Variable in class rea.gaming.GameEventSource
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The listeners registered to receive scene update events.
- SceneUpdateEvent - Class in rea.events
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An event that updates the scene, i.e.
- SceneUpdateEvent(Visual, List<Positionable>) - Constructor for class rea.events.SceneUpdateEvent
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Create a scene update event with a background and a set of positionables
- setGameplayFactory(AbstractGameplayFactory) - Method in class rea.Manager
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Set the gameplay factory.
- setKeepAfterEnd(long) - Static method in class rea.Manager
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Set the time in milliseconds to keep a game instance after it has ended.
- setPickable(boolean) - Method in class rea.components.Item
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Set whether the item can be picked up.
- setReusable(boolean) - Method in class rea.components.Item
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Set whether the item can be reused.
- setStartPlace(Place) - Method in class rea.components.GameMap
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Set the start place of the game map.
- SimpleVisitor - Class in rea.gameplay.games
- SimpleVisitor() - Constructor for class rea.gameplay.games.SimpleVisitor
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Create an instance of this class.
- startPlace - Variable in class rea.components.GameMap
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The start place of the game map.
- startPlayingGame() - Method in class rea.gaming.GameInstance
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Start the game, if it is not currently playing.
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form